Manufacturing › Make
Shop Floor
The work in front of each machine, what was made, and every minute it did not run.
In Manufacturing → Make · 8 screens
| Screen | Kind | What it is | Columns | Fields | Actions |
|---|---|---|---|---|---|
| Dispatch List | Report | What is in front of each work center, in the order it should be run. Work that cannot start yet is shown and marked rather than hidden — a list that quietly drops rows is one operators stop trusting. | 0 | 0 | 0 |
| Station Terminal | Workspace | One machine, one operator, one screen: the job in front of it, the buttons to report what was made, and the one to say why it stopped. | 0 | 0 | 0 |
| Confirmations | Read-only list | What was made at each operation, by whom and on what. Good, scrap and rework are three quantities with three costs, and setup time is separated from run time. | 15 | 0 | 1 |
| Downtime | List | Every stop, coded. An open row is the machine being down right now, which is what the andon board reads. | 11 | 0 | 2 |
| Rework Orders | List | Rework is a document, not a footnote. Absorbed into the original order it is invisible, which is why plants believe their yield is better than it is. | 12 | 8 | 0 |
| Material Staging | List | The request to have material at the line before it is needed. A request rather than a movement: the movement is a warehouse task, and this is the manufacturing half of that conversation. | 12 | 10 | 1 |
| Shifts | List | The buckets OEE, downtime and confirmations are summed into. Deliberately thin — HRMS owns rosters and who is actually on shift. | 7 | 7 | 0 |
| Reason Codes | List | One list for stoppages, scrap and rework, because the analysis is the same analysis. The loss bucket is what lets an OEE figure be decomposed without tagging anything twice. | 8 | 9 | 0 |