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HRMS › Labor Distribution & GL Interface

GL Interface Mappings

Which target account (and property, segments) each payroll amount goes to. The most specific rule wins: a code before *, then each dimension it names, then priority.

Where to find it

  1. Module: HRMS
  2. Group: Payroll
  3. Section: Labor Distribution & GL Interface
  4. Screen: GL Interface Mappings

Address in the console: /hrms/gl-mappings

List · 10 columns · 17 fields on its form · 3 of them required

What the list shows

These are the columns of the list, in the order they are drawn. Any of them can be sorted on, filtered on, hidden, or exported.

ColumnKindField name
InterfaceCodeinterface_code
AmountStatussource_kind
CodeCodesource_code
PropertyCodeproperty_code
GrantCodegrant_code
DepartmentTextdepartment
Target accountCodetarget_account
Target propertyCodetarget_property
PriorityNumberpriority
ActiveYes or nois_active

The form

What is asked for when a record is created here. Required fields are marked; a choice drawn from a configuration list is one an administrator can extend without a release.

FieldTypeChoicesNotes
Interface required Choice Looked up from existing records
Amount required Choice Earnings (wage expense), Employer taxes (expense), Employer benefit costs (expense), Employee taxes withheld (liability), Employee deductions (liability), Employer taxes owed (liability), Employer benefit costs owed (liability), Net pay owed (liability)
Earning, tax or deduction code Text * for any code.
Cost center Choice Looked up from existing records
Department Text As the position names it, such as MAINT.
Property / site Choice Looked up from existing records
Fund Choice Looked up from existing records
Grant Choice Looked up from existing records A grant brings its own fund.
Program Choice Looked up from existing records
Job / class Choice Looked up from existing records
Target account required Text
Target property Text Empty: the crosswalk of the property, or the default.
Segment 1 Text
Segment 2 Text
Description Text
Priority Number
Active Yes or no

The rules that apply here

Everything on this screen obeys the platform rules rather than rules of its own. The ones worth knowing before you use it:

Beside it in Labor Distribution & GL Interface